Halving the target frame-rate from the PS4 and Xbox One's 60fps down to 30fps was required before the task of optimising systems began. 4A started out by translating over the existing Metro Redux games from PS4 and Xbox One (and to stress the point, Switch doesn't get last-gen ports here), a process the 4A team carried out very quickly, but this early version of the game could only manage frame-rates of around seven to 15 frames per second. The results of the conversion work are certainly impressive bearing in mind the yawning gap in CPU specs. The GPU was fine, as graphics can be scaled up and down much easier than, for example, game simulation code." "You know, going from base PS4/Xbox One with approximately six and a half or seven CPU cores running at 1.6 GHz to 1.75GHz down to only three cores at 1.0GHz sounds scary. "At first, I did have really big concerns performance-wise," admits 4A's chief technical officer, Oles Shishkovstov. So what's the secret? How do developers manage to achieve such impressive results from five-year-old Nvidia mobile hardware? However, since then, a procession of technologically ambitious current-gen console titles have migrated onto the Nintendo console hybrid, culminating in the arrival of the wonderful Metro Redux from 4A Games - highly impressive conversions and perhaps the closest, most authentic first-person shooter ports we've seen. Character animations, on the other hand, look a little too stilted.It began with Doom 2016 - a Switch port so ambitious, it simply didn't seem possible. 4A Games' engine is capable of some truly impressive visuals. It should also be mentioned that the dimly lit tunnels and arid, above-ground environments look exceptional on the PC. Every level feels like it has its own personality, and was designed specifically for gamers wanting to eavesdrop on every conversation, and look in every corner. Players who love to poke around will especially enjoy Metro, as whole sections of the game are devoted solely to creating a sense of place. It's because the game world in Metro is so delightfully inventive and rich with detail that a lot of players will forgive most of the gameplay's shortcomings.Įven though the gameplay is uneven, most will press forward through Metro: Last Light undeterred. In other words, the freedom goes away, and the game starts to feel like a derivative shooter. It's only when the game pushes towards its conclusion that it starts to come off the rails. 4A Games borrows from several different genres (stealth, survival horror, pure action), and finds a way to make each work in their game world. Looking at the gameplay as a whole, though, Metro: Last Light has a lot to offer. So, while the metro-dwelling humans below are forced to contend with each other for food, water, and supplies, they also live under constant threat of attack from any number of monsters. For decades, humanity learned to survive in the dark metro, while the surface's toxic environment mutated any and everything left behind. The nuclear apocalypse has wiped out a large portion of Russia's population, and the unfortunate survivors fled into the country's subway tunnels to avoid exposure to radiation. Is that enough to make it worth recommending? Read on to find out.įor those unfamiliar with the series, here's a brief introduction to the world of Metro 2033. While 4A Games works within a pretty standard FPS framework, what they do to make Last Light feel unique, despite any shortcomings, helps their title standout from the pack. By the 3-hour mark, Metro: Last Light players will have gone through so many different experiences that they will be unsure just what kind of game they're playing.
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